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 Post subject: why does opengl use 4 to 8 times the vram compared to direct
PostPosted: Sun Nov 17, 2013 1:35 pm 
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Joined: Fri Apr 03, 2009 1:31 am
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why does opengl use 4 to 8 times the vram compared to directx ...

When we forced my PC in openGL mode, the mem usage of the mac was pretty much thesame as on the pc (20 to 40).

So my questions are:


Why does openGL use so much texture mem usage? (its *8 at most points).
How can we properly fix this?








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Aug 07 at 12:10 PM



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Phim

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Is it causing a problem? The file size isnt any worse? This is only while running? To me, it sounds like DirectX is not properly detecting available memory. In theory, OpenGL is running faster/cooler as a result.





Aug 07 at 03:28 PM

Owen Reynolds





No its not causing a problem (yet?), we just tested on iPhone 4 hardware.

The file size is the same.

I guess this is only while running. When running I can see the VRAM in the stats window.

DirectX not properly detecting available memory, is it possible to authenticate this so we can mark this as the cause of the problem?





Aug 07 at 03:36 PM

Phim





Id check to see how the textures are compressed in each case.





Aug 07 at 08:27 PM

RalphTrickey






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