It is currently Thu Apr 25, 2024 6:23 am |
All times are UTC |
Page 1 of 1 |
[ 1 post ] |
|
Author | Message | ||||
---|---|---|---|---|---|
YYY_unease_YYY |
|
||||
Joined: Fri Apr 03, 2009 1:31 am Posts: 1357 |
|
||||
Top | |||||
Page 1 of 1 |
[ 1 post ] |
All times are UTC |
Who is online |
Users browsing this forum: No registered users and 3 guests |
Is it causing a problem? The file size isnt any worse? This is only while running? To me, it sounds like DirectX is not properly detecting available memory. In theory, OpenGL is running faster/cooler as a result.
Aug 07 at 03:28 PM
Owen Reynolds
No its not causing a problem (yet?), we just tested on iPhone 4 hardware.
The file size is the same.
I guess this is only while running. When running I can see the VRAM in the stats window.
DirectX not properly detecting available memory, is it possible to authenticate this so we can mark this as the cause of the problem?
Aug 07 at 03:36 PM
Phim
Id check to see how the textures are compressed in each case.
Aug 07 at 08:27 PM
RalphTrickey