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 Post subject: lilian's castle, 3d adventure/plate-forme, opengl c++
PostPosted: Wed Nov 13, 2013 10:15 am 
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Joined: Fri Apr 03, 2009 1:31 am
Posts: 1357
I am Marshiell, I currently study in Berlin and I esteem programming 3D games. Im doing it for almost 5 years, I started by learning C++ on a french website and I instantly loved it! You can check out my previous projects on my website: www.linkocraft.com


 


Lilians Castle


 


So if im posting today, its to introduce you to the beta version of my newest project. I started it in april 2012, motivated to solve a collision problem that I had back then because I always want to program the engine myself. Im using OpenGL in C++ with CodeBlocks. 


 


Genesis


 


Lilians Castle is a 3D adventure / plateforme game playable in two different mods. The main mode, Adventure, has a global objective similar to Mario 64 or Banjo-Kazooie: You can access several worlds in which youll venture, beat ennemies, solve puzzles and collect bonuses that are needed for the adventures progress.


There is also a secondary mode called Challenges in which you run through different levels at the end of which you get a score based on the time you took to complete it and what bonuses you collected. That way you can compare your skill with other players smile.png


 


Screenshots


 


Here a few screenshots of the latest version:


 


lc2.jpg


 


lc3.jpg


 


Download


 


You can download the latest version of the Lilians Castle here (.zip)


You need Windows to run it.


 


 


Thank you for reading!




















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